Digital pop star Hatsune Miku, appears as a holograp on Letterman
She is an open source Vocal program
Live 2d transforms your 2D paper drawings into animateable 3D
Livescribe instantly makes your notes digital
Imagine your kid's drawing transformed into 3D to be played in, in VR.
SCAN YOUR CHILDREN
You can 3D scan your kids with 123D Catch for your iphone
Obama was 3D scanned
A technology first developed for James Cameron to create the movie avatar (2009) is now available for consumers (2015)
With project Tango you can 3D scan your environment. As of januari 2015 this is a real Google product. Imagine all android devices outfitted with this technology.
This is what Google's driverless car sees. It collects around 60GB of data per minute. Imagine what it can map and what it knows
When everything is digitized.
We wil sample and mix physical products. Just like hiphop did for music.
When actors are digitized to act as virtual characters, it is not completely unimaginable that at one moment.
The actor loses the rights of their own (virtual) character.
The same happened to Prince when his record label banned him from using his own name and music during a dispute.
Kids will prefer visiting places in VR above visiting physical places. Because it is faster, more instant and you have a better view.
VR will be mobile, headsets like the Gear VR and Google cardboard will make VR more accessible. People are even working on a glasses which double as a iPhone cover.
Within the next 15 years VR will be indistuinguishable from Reality.
Virtual and Physical memories will merge.
Research has been done about if photographs can create false memories.
Above you see an example photograph. A childhood picture of a boy and his father during his childhood.
When both are photoshopped and put in a hot air balloon.
50% of the people who were shown such an image remembered the event.
One of our researches has shown that we can edit real life memories through VR. Another research has shown that movement in VR activates the spatial updating part of your brain. Showing how immersive and real VR feels. We are dealing with a powerfull medium.
It is up to us, to either make the beautiful experiences. Be it as art pieces or in a helpfull way for an example with Snow World where kids get distracted. So they feel less pain during treatment in the hospital
Or.. choose a different path